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So much Chuck E Cheeses and Now 47...

This is a fun game to play, I guess, if it weren't for all the waiting through ads. It also seems my character stops moving (or grow MUCH slower) if the game leaves the visible window when I scroll down or switch to another tab. But I think the greatest pain this game has so far offered is that when an ad plays, I can't see my mouse and am thereafter unable to find and click the "skip" button.

You know you can change the ad from Video to Simple, right? I don't mind a video ad playing alongside a preloader, but please change the in-game ads past the preloader to the Simple type.

gd4219 responds:

I already remove all ads. hope you like it.

From what I've seen, this looks like a fun game.

I'm experiencing the "flailing around" glitch and don't know how to fix it. Can you make another video with instructions for us Linux users and Mac users? The only Windows computer in my household is my brother's and I doubt he wants to dive into System 32.

Also, I've noticed that I'm never able to log in after logging out. I've created about five in-game accounts now because I've been unable to log into any of them.

The music is so peaceful and creates a great mood for the game. It's sad that the full game may never be finished.

RIP Chance Banning

Dat Phoenix Wright scene... :D

PuffballsUnited responds:

I'm quite proud of that scene

This is a great homage to the original Pico's School, which was one of the first flash games I've ever played as a kid. There is a glitch though. You could get past the gate in the hallway even without a key that you get for killing Alucard, though you can't enter the bathrooms, so there isn't much to progress on.

Clear All Progress's warning screen is broken. "Back to Menu" button clears my data and "Clear all Progress" also clears my data but doesn't show that it did until you reload it. The only way to avoid it clearing data is to refresh the page or use NG's collapse/expand button. I'm raging at my screen right now. I've been horribly trolled after more than two hours of playing this game (oh gawd, when did it pass midnight?!).

Getting some of the rare items should be easier. I got my first sapphire within five minutes of playing, which gave me hope, but 'bout two hours later, I still haven't gotten another sapphire. I haven't gotten a dragonstone yet after more than two hours either. I don't see the purpose of being able to make dragonstone anything since by the time you could forge anything, every stat you have would be extremely high. There's really no need to get Bravery any higher than 250 anyway.

Also, it would be nice to buy a massive amount of coal or logs or smelt a massive amount of bars or sell a massive amount of whatever at the same time. I eventually grown to sell hundreds of steel bars at a time and buy thousands of coal at a time. Thankfully, I had an autoclicker that clicked ten times per second for me (which I also used during the mining scenes), but it still would have been faster and more effective to buy a set amount at a time rather than one at a time.
My last complaint: ROUND SOME NUMBERS. To the nearest tenth? Hundredth? Even thousandth would be fine, but god, the numerical places go on forever (well, not forever, but it's as bothersome as forever).

It's an enjoyable game, but some things are just too impossible. It's like trying to extend the replay value of a game with a bullsh*t achievement (ie "Hey, Beat This Game's Story Mode 500 Times!" Trophy). Add some more medals to fill in the gap. Despite playing this game for two hours, I wasn't awarded for many of the feats I reached. Medals are rewarded for things you do in the first few minutes, but not any more until hours later. One of your medals still has no winners - that's not a good sign. Also, please name your scoreboards something other than "Statboards[1-5]".

I'm too lazy to read over this review. I just want to get onto another game by now. Please pardon any errors.

Maxiecole responds:

Thanks for the comment. I will have to fix the bugs you said.
And sorry for that.

It's a fun game. A few glitches lie here and there with the score resetting to a certain checkpoint sometimes and sometimes not, and the scoreboard doesn't open every time.

Also, is the dragon a cropped bitmap? If so, here's some advice to crop it better.
1) Make two layers, both with the dragon bitmap. Make one mask the other.
2) On the top layer, trace the bitmap with the default settings. After tracing the bitmap, the image will losing some detail, but that's fine since this layer will just be a mask.
3) Click on the white or background color and delete it.
4) Just the shape of the dragon will be the mask, and the color and details will show through from the layer below so long it's part of the masking.
5) Then just use the line or pencil tool to cut of the wings, as you already did here, and animate it, likewise, as you already did here.
If you're inexperienced with any of these functions of Flash, google them. It looks better like this in my opinion, since it removes most of the white, if not all. It's also great if you ever need to put your friends heads or something onto other things, but instead of just removing the background in that case, you'll need to remove anything but the head.

jacklehamster responds:

Thanks to your comment, I decided to fix the clipping of the dragon, it seems it was annoying other players.
Just a clarification about the glitches:
I didn't have the time to place actual checkpoints, so the "checkpoints" are just programmed relatively to where you died. That's why it sometime changes. ;-P
Also, I didn't want to interrupt the gameplay too much, so the scoreboard will only show up if you beat your high score. You can show it manually by pressing ESC.

I'll also use this spot to thank everyone else who put in comments, good or bad. I read all of them. I'm aware that some parts can be passed with just holding space, but I still have a lot of trouble beating the game even knowing that. You guys must be a lot better than me at this game. ;-P I can't change much of the gameplay anymore, because that takes the most work, but all comments are helpful.

Thrice (3 times) I died by just going forward, not towards a wall, not towards a part of the snake. Just going forward. Is there a gameplay element I'm missing? Must get another piece within a certain amount of time? Can't make X amount of angles? Can't go in the same direction for X places? Otherwise, this is a game-killing glitch.

This game, while fun at first, becomes a difficult challenge through its framerate issues. There are constant speed ups and slow downs that make this game impossible to play. The pace was okay at first for me, then there was an upsurd speedup after a death alongside even more speed ups and slow downs that prevent me to jump/slash in time or suddenly cause me to jump/slash too early. Some obstacles are impossible to cross with these framerate issues, such as moving up two to three blocks while moving across one block.

-first game-
I don't quite understand how the game works. I mean, I know it plays like the Mario arcade game, but the health aspect alludes me. Why does a level reset after my health drop to one heart rather than zero, and why do I sometimes start with two? And why do I sometimes explode into blood after I hit a spiked slime from below? I know the cause of that isn't the timer running out, which, by the way, is an annoying, useless feature. What need is there for enemies to respawn at the top if you likely won't even have enough time to go after them?

-second game-
I can't remember whether this was in the original Space Invaders or not, but if it was, I find it as a fault nonetheless; I find it extremely annoying how I have to break through my own green shield thingies first before being able to easily attack the enemies. Sometimes after a level restarts, the shield and my health restart, and sometimes all the damage is carried over and I'm left with one heart. More often than enough, I restart on an older level.

-third game-
This game was just annoying. It tried to copy the great, unique mechanics of bit.Trip Runner and created many flaws of its own. Many times I died after jumping over a spike even though I clearly landed one or two tiles in front of it. Controls are annoying since bit.Trip Runner is a game where you have to think quick and be able to switch between actions quickly. This didn't work well here where you would maintain in a bullet form after pressing down to duck. This isn't much of a glitch as it is poor game design. "You win" medal didn't register after I got sent to jail, and my anger and frustration, as a result, brought what would be a 3.5 stars to 2.5.

Schulles responds:

Thanks for the review! :) I fixed the medal bug now.

I don't know what I'm doing with my life...

David Lin @Holon

24, Male

Computer Engineer


Mother's Basement

Joined on 4/24/12

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