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Holon

28 Game Reviews

10 w/ Responses

It's a fun game. A few glitches lie here and there with the score resetting to a certain checkpoint sometimes and sometimes not, and the scoreboard doesn't open every time.

Also, is the dragon a cropped bitmap? If so, here's some advice to crop it better.
1) Make two layers, both with the dragon bitmap. Make one mask the other.
2) On the top layer, trace the bitmap with the default settings. After tracing the bitmap, the image will losing some detail, but that's fine since this layer will just be a mask.
3) Click on the white or background color and delete it.
4) Just the shape of the dragon will be the mask, and the color and details will show through from the layer below so long it's part of the masking.
5) Then just use the line or pencil tool to cut of the wings, as you already did here, and animate it, likewise, as you already did here.
If you're inexperienced with any of these functions of Flash, google them. It looks better like this in my opinion, since it removes most of the white, if not all. It's also great if you ever need to put your friends heads or something onto other things, but instead of just removing the background in that case, you'll need to remove anything but the head.

jacklehamster responds:

Thanks to your comment, I decided to fix the clipping of the dragon, it seems it was annoying other players.
Just a clarification about the glitches:
I didn't have the time to place actual checkpoints, so the "checkpoints" are just programmed relatively to where you died. That's why it sometime changes. ;-P
Also, I didn't want to interrupt the gameplay too much, so the scoreboard will only show up if you beat your high score. You can show it manually by pressing ESC.

I'll also use this spot to thank everyone else who put in comments, good or bad. I read all of them. I'm aware that some parts can be passed with just holding space, but I still have a lot of trouble beating the game even knowing that. You guys must be a lot better than me at this game. ;-P I can't change much of the gameplay anymore, because that takes the most work, but all comments are helpful.

Fun concept, and I like how the color of the background is random every time (though out of seven refreshes, I got black for 7 of them).

Thrice (3 times) I died by just going forward, not towards a wall, not towards a part of the snake. Just going forward. Is there a gameplay element I'm missing? Must get another piece within a certain amount of time? Can't make X amount of angles? Can't go in the same direction for X places? Otherwise, this is a game-killing glitch.

This game, while fun at first, becomes a difficult challenge through its framerate issues. There are constant speed ups and slow downs that make this game impossible to play. The pace was okay at first for me, then there was an upsurd speedup after a death alongside even more speed ups and slow downs that prevent me to jump/slash in time or suddenly cause me to jump/slash too early. Some obstacles are impossible to cross with these framerate issues, such as moving up two to three blocks while moving across one block.

-first game-
I don't quite understand how the game works. I mean, I know it plays like the Mario arcade game, but the health aspect alludes me. Why does a level reset after my health drop to one heart rather than zero, and why do I sometimes start with two? And why do I sometimes explode into blood after I hit a spiked slime from below? I know the cause of that isn't the timer running out, which, by the way, is an annoying, useless feature. What need is there for enemies to respawn at the top if you likely won't even have enough time to go after them?

-second game-
I can't remember whether this was in the original Space Invaders or not, but if it was, I find it as a fault nonetheless; I find it extremely annoying how I have to break through my own green shield thingies first before being able to easily attack the enemies. Sometimes after a level restarts, the shield and my health restart, and sometimes all the damage is carried over and I'm left with one heart. More often than enough, I restart on an older level.

-third game-
This game was just annoying. It tried to copy the great, unique mechanics of bit.Trip Runner and created many flaws of its own. Many times I died after jumping over a spike even though I clearly landed one or two tiles in front of it. Controls are annoying since bit.Trip Runner is a game where you have to think quick and be able to switch between actions quickly. This didn't work well here where you would maintain in a bullet form after pressing down to duck. This isn't much of a glitch as it is poor game design. "You win" medal didn't register after I got sent to jail, and my anger and frustration, as a result, brought what would be a 3.5 stars to 2.5.

Schulles responds:

Thanks for the review! :) I fixed the medal bug now.

This is just a glitchy mess. Newgrounds API doesn't work (medals, leaderboards, even the ad). The diver didn't disappear after I lost and it stayed on the screen wherever I go. Multiplayer and Shop links don't work, and the graphics are boring and inconsistent (the art style of several objects are different, making it look like a mess). I don't get what you're trying to do with a login system. You could use Newgrounds API to check for our usernames instead.

It's a nice start for a game, but it needs work.

This game's broken, unplayable, unfinished and lazy on the programmer's part to not even include a replay button. There's no means of reaching a finish line or proceed to another level, if there are any, and overall was a rushed project without much effort put into it.

But it's a start. Try harder next time and add some pride into your work.

zombievegeta responds:

it's hard with one life and you can go to the next level

Oh I see.

Kolumbo responds:

yes.

How many times am I going to fall for an April Fools prank today...?
(I'm too gullible) -_-

You got me good.

I don't know what I'm doing with my life...

David Lin @Holon

Age 27, Male

Computer Engineer

R.I.T.

Mother's Basement

Joined on 4/24/12

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